The
recession is starting to show a decline in Video game sales, an industry that
with growing profits until last year was looked upon as untouchable in whatever
market we are in. Once cash cow
entertainment consoles such as Microsoft’s X-Box and Nintendo’s Wii seem to be
on a sharp downward slope to dog heaven if the numbers are any indication of
the future life expectancy for these game systems. According to Digital Trends,
“ The intrepid analysts at the NPD Group released their monthly report on the
US video game market on Thursday and the outlook for the industry-in-flux isn’t
pretty. August video game, console, and accessory sales were down a whopping 20
percent year-on-year, plummeting to just under $517 million from over $647
million during the same period in 2011. http://www.digitaltrends.com/gaming/digital-manifest-destiny-august-sales-mark-the-continuing-decline-of-video-game-retail/
.
In my
opinion its easy to see that under the Boston Consumer Group format, there are
plenty of consoles that have already been banished into life of Dogdom, such as
the highly outdated Playstation 1, Sega Genesis, and Nintendo 64. However it is
interesting to see how the latest units such as X-Box and PS3 are doing. It News Africa said, “Global sales of Xbox360
consoles were down from 2.7 million units between 1 January and 31 March to
only 1.4 million units sold – a drop of 48%. Another Microsoft product that
experienced a dip in sales was the Kinect peripheral for the Xbox, although
Microsoft declined to supply numbers”. http://www.itnewsafrica.com/2012/04/global-xbox-sales-on-the-decline/
. What that article tells me that if you
had to describe X-Box and where it fits within the BCG, it would hard to at
very best not classify it a dog, or a product leading to be a dog from what was
once a dominating cash cow in any market.
The
future of video game sales as said by Gamespot.com, “The business of making and
selling video games is changing. In the last five years, the games industry has
gradually moved away from established business practices and towards
alternative platforms and delivery channels, from digital distribution and
free-to-play to self-publishing and crowd-funding. This shift, once believed to
pose a threat to the industry's future, has paved the way for new ideas and
technologies to take hold, establishing independent revenue streams and opening
up the existing market to a wave of new creators and consumers.” http://www.gamespot.com/features/the-digital-revolution-how-consumers-are-driving-the-future-of-games-retail-6396713/
.
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